AI Insights · Timothy · January 2022
Top 5 Racing Games Performance on Unified Platform in Slovenia Q4 2021
Explore the performance of top 5 racing games on a unified platform in Slovenia during Q4 2021, including trends in downloads, revenue, and active users.
The fourth quarter of 2021 saw notable trends in the performance of the top 5 racing games on a unified platform in Slovenia. Here’s a closer look at the weekly downloads, revenue, and active users for each game.
CSR 2 - Realistic Drag Racing by Zynga Inc. displayed a significant revenue increase, starting from around $600 in early October and peaking at $1.2K in the last week of December. Weekly downloads fluctuated, reaching a high of 262 in early November, while active users remained relatively stable, ending the quarter at approximately 1.6K.
Need for Speed No Limits from Electronic Arts began the quarter with a weekly revenue of roughly $500, experiencing some dips but maintaining a steady stream around $200-$500. Downloads peaked at 669 in mid-December, and active users increased from 2.2K to 2.4K by the end of the quarter.
Real Racing 3, also by Electronic Arts, saw a modest revenue increase from $73 in late September to $290 in the final week of December. Weekly downloads grew, peaking at 336 in the week of December 20. Active users showed a steady climb, ending the quarter at around 2K.
Asphalt Legends Unite by Gameloft had a consistent performance with revenue starting at $141 and peaking at $181 in mid-December. Downloads varied, with a high of 348 in early December, while active users showed growth, reaching 834 by December 20.
Mario Kart Tour from Nintendo Co., Ltd. maintained steady revenue around $30-$78, with a peak of $78 in late September. Downloads fluctuated, peaking at 443 in the last week of December. Active users started at 3.2K in late September and remained strong, closing the quarter at around 3K.
This data showcases the dynamic performance of these top racing games in Slovenia. For more detailed insights, visit Sensor Tower.